From the 3 of 7 linked papers with an AI index.
7 papers
Wan-Animate-2: Pushing the Application Boundaries of Character Animation
Guangyuan Wang, Li Hu, Dechao Meng +11
Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on expl…
MultiAnimate: A Unified Framework for Controllable Multi-Character Animation
Zhongyi Zhang, Guangyuan Wang, Li Hu +6
The paper presents MultiAnimate, a framework that can animate several characters together in a shared scene while keeping each character's appearance and spatial relationships cons…
WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction
Li Hu, Guangyuan Wang, Peng Zhang +1
WanToFight is a generative game engine that uses a video diffusion transformer to produce real-time, two-player fighting game visuals from keyboard inputs, handling multi-player co…
Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation
Mingyang Huang, Peng Zhang, Li Hu +5
The paper introduces Wan-Dancer, a hierarchical framework that generates minute‑scale, high‑definition dance videos synchronized to music by separating global keyframe planning fro…
Wan-Animate: Unified Character Animation and Replacement with Holistic Replication
Gang Cheng, Xin Gao, Li Hu +23
We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by preci…
Wan-S2V: Audio-Driven Cinematic Video Generation
Xin Gao, Li Hu, Siqi Hu +20
Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they o…