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cs.CL2026
GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
Tongxu Luo, Rongsheng Wang, Jiaxi Bi +22
Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional cod…
cs.CL2026
Cut Your Losses! Learning to Prune Paths Early for Efficient Parallel Reasoning
Jiaxi Bi, Tongxu Luo, Wenyu Du +2
Parallel reasoning enhances Large Reasoning Models (LRMs) but incurs prohibitive costs due to futile paths caused by early errors. To mitigate this, path pruning at the prefix leve…
cs.CL2025
Learning from Peers in Reasoning Models
Tongxu Luo, Wenyu Du, Jiaxi Bi +5
Large Reasoning Models (LRMs) have the ability to self-correct even when they make mistakes in their reasoning paths. However, our study reveals that when the reasoning process sta…