65 citations · 111 across the 16 of their papers we have counts for
20 papers
A Reference Architecture for Gamified Cultural Heritage Applications Leveraging Generative AI and Augmented Reality
Federico Martusciello, Henry Muccini, Antonio Bucchiarone
The rapid advancement of Information and Communication Technologies is transforming Cultural Heritage access, experience, and preservation. However, many digital heritage applicati…
Adaptive and Gamified Learning Paths with Polyglot and .NET Interactive
Tommaso Martorella, Antonio Bucchiarone
The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside a…
Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education
Reza Hadi Mogavi, Chao Deng, Justin Juho Kim +9
To foster the development of pedagogically potent and ethically sound AI-integrated learning landscapes, it is pivotal to critically explore the perceptions and experiences of the…
Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type
Reza Hadi Mogavi, Chao Deng, Jennifer Hoffman +4
In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalizati…
PolyGloT: A Personalized and Gamified eTutoring System
Antonio Bucchiarone, Tommaso Martorella, Diego Colombo
The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside a…
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability
Antonio Bucchiarone, Simone Bassanelli, Massimiliano Luca +5
Mobility plays a fundamental role in modern cities. How citizens experience the urban environment, access city core services, and participate in city life, strongly depends on its…