3 citations · 3 across the 5 of their papers we have counts for
6 papers · 1 filter
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
Yen-Chi Cheng, Chen Gao, Chuhan Chen +8
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that…
PoseShield: Neural Collision Fields for Human Self-Collision Resolution
Zhengyuan Li, Zeyun Deng, Yifan Shen +7
Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshe…
SlotVTG: Object-Centric Adapter for Generalizable Video Temporal Grounding
Jiwook Han, Geo Ahn, Youngrae Kim +1
Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-g…
3D-Fixup: Advancing Photo Editing with 3D Priors
Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon +5
Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single im…
SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
Zhengyuan Li, Kai Cheng, Anindita Ghosh +3
Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the…
Virtual Pets: Animatable Animal Generation in 3D Scenes
Yen-Chi Cheng, Chieh Hubert Lin, Chaoyang Wang +5
Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal…