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Haewoon Kwak

Indiana University Bloomington

44 papers hereh-index 4015.5k citations121 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author2
  • first author11
  • middle author23
  • last author8

Across the 44 of 44 papers where every author was matched, so the position is known.

fields
  • cs.SI18
  • cs.CY15
  • cs.CL8
  • cs.DL1
  • cs.HC1
  • physics.soc-ph1
affiliations
  • Indiana University Bloomington
Homepage
same name
  • Haewoon Kwak — 20 papers, h 6
  • Haewoon Kwak — 1 paper, h 3

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20092026
most citedIs ChatGPT better than Human Annotators? Potential and Limitations of ChatGPT in Explaining Implicit Hate Speech

213 citations · 994 across the 42 of their papers we have counts for

collaborators
Showing 2014Show all

4 papers · 1 filter

cs.SI2014★ 28 cited

Linguistic Analysis of Toxic Behavior in an Online Video Game

Haewoon Kwak, Jeremy Blackburn

In this paper we explore the linguistic components of toxic behavior by using crowdsourced data from over 590 thousand cases of accused toxic players in a popular match-based compe…

cs.CY2014★ 18 cited

Understanding News Geography and Major Determinants of Global News Coverage of Disasters

Haewoon Kwak, Jisun An

In this work, we reveal the structure of global news coverage of disasters and its determinants by using a large-scale news coverage dataset collected by the GDELT (Global Data on…

cs.SI2014★ 54 cited

Searching for a Unique Style in Soccer

Laszlo Gyarmati, Haewoon Kwak, Pablo Rodriguez

Is it possible to have a unique, recognizable style in soccer nowadays? We address this question by proposing a method to quantify the motif characteristics of soccer teams based o…

cs.SI2014★ 51 cited

STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games

Jeremy Blackburn, Haewoon Kwak

One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to ju…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.