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cs.CV2026

DReSG: Diffusion Residuals for Stylized Gaussian Splatting

Zhongliang Liu, Wenjie Liu, Yang Li

Reference-guided stylization of scenes represented by 3D Gaussian Splatting (3DGS) is important for efficient and controllable 3D content creation. Existing VGG-feature-based 3D st…

cs.CV2026

h-Flow: Flexible Flow-based Image Editing via Doob's h-Transform

Zehui Guo, Zhen Wang, Junwei Shu +3

Editing images with pre-trained text-to-image flow models typically requires carefully balancing target alignment with the desired prompt and source consistency with the original i…

cs.CV2026

Bridging Rendering and Generative Modeling with Monte Carlo Transport Scheduling

Junwei Shu, Wenjie Liu, Hantang Liu +2

Monte Carlo rendering and modern generative models both transform uncertain states into structured images, yet they are usually studied as separate processes. We introduce Monte Ca…

cs.CV2025

LMP: Leveraging Motion Prior in Zero-Shot Video Generation with Diffusion Transformer

Changgu Chen, Xiaoyan Yang, Junwei Shu +2

In recent years, large-scale pre-trained diffusion transformer models have made significant progress in video generation. While current DiT models can produce high-definition, high…

cs.CV2025

ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting

Wenjie Liu, Zhongliang Liu, Xiaoyan Yang +2

3D scene stylization approaches based on Neural Radiance Fields (NeRF) achieve promising results by optimizing with Nearest Neighbor Feature Matching (NNFM) loss. However, NNFM los…