works on

From the 1 of 17 linked papers with an AI index.

activity
20242026
collaborators

17 papers

cs.CV2026

XClipGS: Exact Half-Space Clipping for Medical Volume Gaussian Splatting

Zhongpai Gao, Benjamin Planche, Meng Zheng +4

Gaussian-splatting proxies enable interactive rendering of volumetric medical scans, but a clipping plane exposes anatomy not constrained by external-view training and intersects p…

cs.CV2026

Point Tracking in Surgery--The 2025 Surgical Tattoos in Infrared Challenge (STIRC2025)

Adam Schmidt, Mert Asim Karaoglu, Zijian Wu +32

The paper presents the 2025 Surgical Tattoos in Infrared Challenge (STIRC2025), evaluating point-tracking algorithms on infrared tattoo data from surgical videos for accuracy and i…

cs.CV2026

Render-FM: Feedforward Model for Real-time Photorealistic Volumetric Rendering

Zhongpai Gao, Benjamin Planche, Meng Zheng +4

Photorealistic volumetric rendering of CT scans greatly benefits clinical workflows, yet neural approaches such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) re…

cs.CV2026

MedGRPO: Multi-Task Reinforcement Learning for Heterogeneous Medical Video Understanding

Yuhao Su, Anwesa Choudhuri, Zhongpai Gao +8

Large vision-language models struggle with medical video understanding, where spatial precision, temporal reasoning, and clinical semantics are critical. To address this, we first…

cs.CV2026

From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields

Jiachen Tao, Benjamin Planche, Van Nguyen Nguyen +13

Accurately modeling light transport is essential for realistic image synthesis. Photon mapping provides physically grounded estimates of complex global illumination effects such as…

cs.GR2026

Universal Beta Splatting

Rong Liu, Zhongpai Gao, Benjamin Planche +8

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field render…