5 citations · 9 across the 3 of their papers we have counts for
4 papers
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
Xinhao Tong, Tianjia Shao, Yanlin Weng +2
3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Chong Zeng, Yue Dong, Pieter Peers +2
We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that d…
DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Chong Zeng, Yue Dong, Pieter Peers +3
This paper presents a novel method for exerting fine-grained lighting control during text-driven diffusion-based image generation. While existing diffusion models already have the…
A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Keyang Ye, Hongzhi Wu, Xin Tong +1
We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows…