activity
20232025
most citedReal Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark

1 citations · 2 across the 6 of their papers we have counts for

collaborators

6 papers

cs.SD2025

BinauralFlow: A Causal and Streamable Approach for High-Quality Binaural Speech Synthesis with Flow Matching Models

Susan Liang, Dejan Markovic, Israel D. Gebru +7

Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have bee…

cs.SD2025

SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding

Mingfei Chen, Israel D. Gebru, Ishwarya Ananthabhotla +7

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed mic…

cs.SD2024

Modeling and Driving Human Body Soundfields through Acoustic Primitives

Chao Huang, Dejan Markovic, Chenliang Xu +1

While rendering and animation of photorealistic 3D human body models have matured and reached an impressive quality over the past years, modeling the spatial audio associated with…

cs.SD2024★ 1 cited

Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark

Ziyang Chen, Israel D. Gebru, Christian Richardt +4

We present a new dataset called Real Acoustic Fields (RAF) that captures real acoustic room data from multiple modalities. The dataset includes high-quality and densely captured ro…

eess.AS2024

ScoreDec: A Phase-preserving High-Fidelity Audio Codec with A Generalized Score-based Diffusion Post-filter

Yi-Chiao Wu, Dejan Marković, Steven Krenn +2

Although recent mainstream waveform-domain end-to-end (E2E) neural audio codecs achieve impressive coded audio quality with a very low bitrate, the quality gap between the coded an…

cs.CV2023★ 1 cited

Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio

Xudong Xu, Dejan Markovic, Jacob Sandakly +3

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, ha…