activity
20242026
most citedEye Gaze as a Signal for Conveying User Attention in Contextual AI Systems

7 citations · 8 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2026

SuperMemory-VQA: An Egocentric Visual Question-Answering Benchmark for Long-Horizon Memory

Samiul Alam, Shakhrul Iman Siam, Michael J. Proulx +4

AI glasses present a compelling platform for AI agents to serve as personalized memory assistants. To be genuinely useful, such systems must move beyond short-term video comprehens…

cs.HC2026

GazeMind: A Gaze-Guided LLM Agent for Personalized Cognitive Load Assessment

Bin Wang, Yue Liu, Benjamin Newman +9

Smart glasses with AI assistants are increasingly used in daily life. However, current systems lack awareness of the user's internal cognitive state, leaving them unable to proacti…

cs.HC2025

Gaze-Enhanced Multimodal Turn-Taking Prediction in Triadic Conversations

Seongsil Heo, Calvin Murdock, Michael Proulx +1

Turn-taking prediction is crucial for seamless interactions. This study introduces a novel, lightweight framework for accurate turn-taking prediction in triadic conversations witho…

cs.HC2025★ 7 cited

Eye Gaze as a Signal for Conveying User Attention in Contextual AI Systems

Ethan Wilson, Naveen Sendhilnathan, Charlie S. Burlingham +5

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels bet…

cs.HC2024★ 1 cited

Implicit gaze research for XR systems

Naveen Sendhilnathan, Ajoy S. Fernandes, Michael J. Proulx +1

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains rela…

cs.HC2024

Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience

Ethan Wilson, Azim Ibragimov, Michael J. Proulx +3

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attac…