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cs.GR2026
CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model
Mingyi Shi, Huancheng Lin, Xuelin Chen +1
Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about. Compression is one way to ask wh…
cs.GR2026
Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion
Mingyi Shi, Xuelin Chen, Taku Komura
Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope…