3 citations · 7 across the 6 of their papers we have counts for
4 papers · 1 filter
Intrinsic Image Fusion for Multi-View 3D Material Reconstruction
Peter Kocsis, Lukas Höllein, Matthias Nießner
We introduce Intrinsic Image Fusion, a method that reconstructs high-quality physically based materials from multi-view images. Material reconstruction is highly underconstrained a…
WorldExplorer: Towards Generating Fully Navigable 3D Scenes
Manuel-Andreas Schneider, Lukas Höllein, Matthias Nießner
Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce…
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner +1
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumet…
IntrinsiX: High-Quality PBR Generation using Image Priors
Peter Kocsis, Lukas Höllein, Matthias Nießner
We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-…