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cs.CV2025
CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
Sumin In, Youngdong Jang, Utae Jeong +4
As 3D Gaussian Splatting (3DGS) is increasingly adopted in various academic and commercial applications due to its high-quality and real-time rendering capabilities, the need for c…
cs.CV2024
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
Dong In Lee, Hyeongcheol Park, Jiyoung Seo +6
Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusio…