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cs.CV2026
ViP-Rig: Visual-Prompted Controllable Rigging
Zihan Qin, Mingze Sun, Yifan Mao +6
Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an i…
cs.CV2025
Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization
Jingfeng Guo, Jian Liu, Jinnan Chen +9
We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike prev…
cs.CV2025★ 9 cited
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…