collaborators

5 papers

cs.CV2025

CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization

Jan Ackermann, Jonas Kulhanek, Shengqu Cai +5

In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient…

cs.CV2025

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…

cs.CV2025

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri +3

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike tradition…

cs.CV2024

No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images

Botao Ye, Sifei Liu, Haofei Xu +4

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained ex…

cs.CV2024

DepthSplat: Connecting Gaussian Splatting and Depth

Haofei Xu, Songyou Peng, Fangjinhua Wang +4

Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and…