activity
20232025
most citedWhen LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models

8 citations · 19 across the 12 of their papers we have counts for

collaborators

13 papers

cs.CV2025

CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization

Jan Ackermann, Jonas Kulhanek, Shengqu Cai +5

In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient…

cs.CV2025

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…

cs.CV2025

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri +3

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike tradition…

cs.CV2024

No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images

Botao Ye, Sifei Liu, Haofei Xu +4

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained ex…

cs.CV2024★ 1 cited

DepthSplat: Connecting Gaussian Splatting and Depth

Haofei Xu, Songyou Peng, Fangjinhua Wang +4

Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and…

cs.CV2024★ 3 cited

WildGaussians: 3D Gaussian Splatting in the Wild

Jonas Kulhanek, Songyou Peng, Zuzana Kukelova +2

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality wi…

cs.CV2024★ 1 cited

NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild

Weining Ren, Zihan Zhu, Boyang Sun +3

Neural Radiance Fields (NeRFs) have shown remarkable success in synthesizing photorealistic views from multi-view images of static scenes, but face challenges in dynamic, real-worl…

cs.CV2024

3D Neural Edge Reconstruction

Lei Li, Songyou Peng, Zehao Yu +4

Real-world objects and environments are predominantly composed of edge features, including straight lines and curves. Such edges are crucial elements for various applications, such…

cs.CV2024

OpenDAS: Open-Vocabulary Domain Adaptation for 2D and 3D Segmentation

Gonca Yilmaz, Songyou Peng, Marc Pollefeys +2

Recently, Vision-Language Models (VLMs) have advanced segmentation techniques by shifting from the traditional segmentation of a closed-set of predefined object classes to open-voc…

cs.CV2024★ 8 cited

When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models

Xianzheng Ma, Brandon Smart, Yash Bhalgat +14

As large language models (LLMs) evolve, their integration with 3D spatial data (3D-LLMs) has seen rapid progress, offering unprecedented capabilities for understanding and interact…

cs.RO2024★ 3 cited

NeRFs in Robotics: A Survey

Guangming Wang, Lei Pan, Songyou Peng +7

Detailed and realistic 3D environment representations have been a long-standing goal in the fields of computer vision and robotics. The recent emergence of neural implicit represen…

cs.CV2024★ 1 cited

OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

Francis Engelmann, Ayca Takmaz, Jonas Schult +25

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this wo…

cs.CV2023★ 2 cited

Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation without Manual Labels

Rui Huang, Songyou Peng, Ayca Takmaz +5

Current 3D scene segmentation methods are heavily dependent on manually annotated 3D training datasets. Such manual annotations are labor-intensive, and often lack fine-grained det…