25 citations · 26 across the 4 of their papers we have counts for
4 papers
Surflo: Consistent 3D Surface Flow Model with Global State
Antoine Guédon, Shu Nakamura, Nicolas Dufour +3
Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this…
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
Antoine Guédon, Diego Gomez, Nissim Maruani +3
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current…
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Antoine Guédon, Vincent Lepetit
We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rende…
MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervision
Antoine Guédon, Tom Monnier, Pascal Monasse +1
We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only. This is closely related to the Next Best Vi…