2 citations · 2 across the 6 of their papers we have counts for
4 papers · 1 filter
DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo
Zhenlong Yuan, Dapeng Zhang, Zehao Li +8
Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for re…
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene
Jianing Chen, Zehao Li, Yujun Cai +7
Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static setti…
STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering
Zehao Li, Hao Jiang, Yujun Cai +7
Although dynamic scene reconstruction has long been a fundamental challenge in 3D vision, the recent emergence of 3D Gaussian Splatting (3DGS) offers a promising direction by enabl…
SED-MVS: Segmentation-Driven and Edge-Aligned Deformation Multi-View Stereo with Depth Restoration and Occlusion Constraint
Zhenlong Yuan, Zhidong Yang, Yujun Cai +6
Recently, patch-deformation methods have exhibited significant effectiveness in multi-view stereo owing to the deformable and expandable patches in reconstructing textureless areas…