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cs.GR2025
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
Lukas Radl, Felix Windisch, Thomas Deixelberger +4
Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…
cs.GR2025
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu, Lukas Radl, Michael Steiner +3
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…
cs.GR2025
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Michael Steiner, Thomas Köhler, Lukas Radl +3
Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…