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cs.CV2026
SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
Felix Windisch, Thomas Köhler, Lukas Radl +5
Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due…
cs.CV2026
Confidence-Based Mesh Extraction from 3D Gaussians
Lukas Radl, Felix Windisch, Andreas Kurz +3
Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition…