11 papers
VoroDuce: Massively Parallel 3D Voronoi Simplification with Volume-Aware Edge Collapse
Felix Windisch, Lukas Radl, Thomas Köhler +4
3D Voronoi diagrams provide a powerful mathematical framework for representing volumetric functions and geometry with applications to Materials Science, Biology, Simulation and Ast…
SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
Felix Windisch, Thomas Köhler, Lukas Radl +5
Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due…
Confidence-Based Mesh Extraction from 3D Gaussians
Lukas Radl, Felix Windisch, Andreas Kurz +3
Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition…
A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory
Felix Windisch, Thomas Köhler, Lukas Radl +4
Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scal…
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
Edoardo Alberto Dominici, Jozef Hladky, Floor Verhoeven +9
Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has…
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
Lukas Radl, Felix Windisch, Thomas Deixelberger +4
Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu, Lukas Radl, Michael Steiner +3
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Michael Steiner, Thomas Köhler, Lukas Radl +3
Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Lukas Radl, Michael Steiner, Mathias Parger +3
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting ren…
LAENeRF: Local Appearance Editing for Neural Radiance Fields
Lukas Radl, Michael Steiner, Andreas Kurz +1
Due to the omnipresence of Neural Radiance Fields (NeRFs), the interest towards editable implicit 3D representations has surged over the last years. However, editing implicit or hy…
Analyzing the Internals of Neural Radiance Fields
Lukas Radl, Andreas Kurz, Michael Steiner +1
Modern Neural Radiance Fields (NeRFs) learn a mapping from position to volumetric density leveraging proposal network samplers. In contrast to the coarse-to-fine sampling approach…