activity
20212026
most citedAn Inverse Procedural Modeling Pipeline for SVBRDF Maps

43 citations · 90 across the 10 of their papers we have counts for

collaborators

11 papers

cs.CV2026

OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation

Yuheng Liu, Xin Lin, Xinke Li +9

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthe…

cs.GR2025

RealMat: Realistic Materials with Diffusion and Reinforcement Learning

Xilong Zhou, Pedro Figueiredo, Miloš Hašan +4

Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are train…

cs.CV2025

HiMat: DiT-based Ultra-High Resolution SVBRDF Generation

Zixiong Wang, Jian Yang, Yiwei Hu +2

Creating ultra-high-resolution spatially varying bidirectional reflectance functions (SVBRDFs) is critical for photorealistic 3D content creation, to faithfully represent fine-scal…

cs.CV2025

OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions

Yuanhao Cai, He Zhang, Xi Chen +11

Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Anoth…

cs.CV2024

Turbo3D: Ultra-fast Text-to-3D Generation

Hanzhe Hu, Tianwei Yin, Fujun Luan +6

We present Turbo3D, an ultra-fast text-to-3D system capable of generating high-quality Gaussian splatting assets in under one second. Turbo3D employs a rapid 4-step, 4-view diffusi…

cs.CV2024

Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors

Zhengfei Kuang, Tianyuan Zhang, Kai Zhang +7

We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and vid…

cs.CV2024

RelitLRM: Generative Relightable Radiance for Large Reconstruction Models

Tianyuan Zhang, Zhengfei Kuang, Haian Jin +9

We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) pos…

cs.GR2023★ 26 cited

Generating Procedural Materials from Text or Image Prompts

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…

cs.GR2022★ 21 cited

Node Graph Optimization Using Differentiable Proxies

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…

cs.GR2022

Controlling Material Appearance by Examples

Yiwei Hu, Miloš Hašan, Paul Guerrero +2

Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…

cs.GR2021★ 43 cited

An Inverse Procedural Modeling Pipeline for SVBRDF Maps

Yiwei Hu, Chengan He, Valentin Deschaintre +2

Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of ca…