6 papers
Rasterizing Wireless Radiance Field via Deformable 2D Gaussian Splatting
Mufan Liu, Cixiao Zhang, Qi Yang +6
Modeling the wireless radiance field (WRF) is fundamental to modern communication systems, enabling key tasks such as localization, sensing, and channel estimation. Traditional app…
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
He Huang, Qi Yang, Mufan Liu +2
Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and r…
Video Streaming with Kairos: An MPC-Based ABR with Streaming-Aware Throughput Prediction
Ziyu Zhong, Mufan Liu, Le Yang +3
In this paper, we present Kairos, a model predictive control (MPC)-based adaptive bitrate (ABR) scheme that integrates streaming-aware throughput predictions to enhance video strea…
SED-MVS: Segmentation-Driven and Edge-Aligned Deformation Multi-View Stereo with Depth Restoration and Occlusion Constraint
Zhenlong Yuan, Zhidong Yang, Yujun Cai +6
Recently, patch-deformation methods have exhibited significant effectiveness in multi-view stereo owing to the deformable and expandable patches in reconstructing textureless areas…
Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model
Mufan Liu, Qi Yang, He Huang +4
3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates tempor…
Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions
Mufan Liu, Qi Yang, Miaoran Zhao +4
Implicit neural representations (INRs) enable fast video compression and effective video processing, but a single model rarely offers scalable decoding across rates and resolutions…