collaborators

5 papers

cs.CV2025

Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

Tianyu Huang, Wangguandong Zheng, Tengfei Wang +8

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant…

cs.CV2025

Unleashing Vecset Diffusion Model for Fast Shape Generation

Zeqiang Lai, Yunfei Zhao, Zibo Zhao +10

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advanceme…

cs.CV2025

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

Yifei Feng, Mingxin Yang, Shuhui Yang +6

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significan…

cs.CV2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Zebin He, Mingxin Yang, Shuhui Yang +8

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…

cs.GR2024

Scaling Mesh Generation via Compressive Tokenization

Haohan Weng, Zibo Zhao, Biwen Lei +10

We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh…