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20242026
most citedSketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

1 citations · 1 across the 3 of their papers we have counts for

collaborators

7 papers

cs.CV2026

EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming

Yuang Shi, Simone Gasparini, Géraldine Morin +1

Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on \textit{discrete layering}, accumulating separate splat…

cs.CV2026

P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video

Longan Wang, Yuang Shi, Wei Tsang Ooi

Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussi…

cs.CV20261 cited

Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

Yuang Shi, Géraldine Morin, Simone Gasparini +1

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broade…

cs.CV2025

LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

Yuang Shi, Géraldine Morin, Simone Gasparini +1

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This pa…

cs.CV2025

Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes

Yuang Shi, Simone Gasparini, Géraldine Morin +2

3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges…

cs.CV2025

GSVC: Efficient Video Representation and Compression Through 2D Gaussian Splatting

Longan Wang, Yuang Shi, Wei Tsang Ooi

3D Gaussian splats have emerged as a revolutionary, effective, learned representation for static 3D scenes. In this work, we explore using 2D Gaussian splats as a new primitive for…