4 citations · 5 across the 7 of their papers we have counts for
7 papers
Velox: Learning Representations of 4D Geometry and Appearance
Anagh Malik, Dorian Chan, Xiaoming Zhao +3
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downst…
Dark3R: Learning Structure from Motion in the Dark
Andrew Y Guo, Anagh Malik, SaiKiran Tedla +7
We introduce Dark3R, a framework for structure from motion in the dark that operates directly on raw images with signal-to-noise ratios (SNRs) below dB -- a regime where conve…
Neural Inverse Rendering from Propagating Light
Anagh Malik, Benjamin Attal, Andrew Xie +2
We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neu…
Transientangelo: Few-Viewpoint Surface Reconstruction Using Single-Photon Lidar
Weihan Luo, Anagh Malik, David B. Lindell
We consider the problem of few-viewpoint 3D surface reconstruction using raw measurements from a lidar system. Lidar captures 3D scene geometry by emitting pulses of light to a tar…
Flying with Photons: Rendering Novel Views of Propagating Light
Anagh Malik, Noah Juravsky, Ryan Po +3
We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies…
Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction
Anagh Malik, Parsa Mirdehghan, Sotiris Nousias +2
Neural radiance fields (NeRFs) have become a ubiquitous tool for modeling scene appearance and geometry from multiview imagery. Recent work has also begun to explore how to use add…
Strategies for the Iterated Prisoner's Dilemma
Anagh Malik
We explore some strategies which tend to perform well in the IPD. We start off by showing the significance of Tit-For-Tat strategies in evolutionary game theory. This is followed b…