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20232026
most citedGVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos

1 citations · 1 across the 3 of their papers we have counts for

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cs.CV2026

GarmentPainter: Efficient 3D Garment Texture Synthesis with Character-Guided Diffusion Model

Jinbo Wu, Xiaobo Gao, Xing Liu +2

Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for deta…

cs.CV2025

Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video

Yahao Shi, Yang Liu, Yanmin Wu +4

We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods…

cs.CV2024

TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting

Bojun Xiong, Jialun Liu, Jiakui Hu +6

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and ef…

cs.CV2024

TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

Jinbo Wu, Xing Liu, Chenming Wu +7

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optima…

cs.CV20241 cited

GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos

Xinqi Liu, Chenming Wu, Jialun Liu +6

In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intrica…

cs.CV2023

GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Yahao Shi, Yanmin Wu, Chenming Wu +7

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geom…