activity
20242026
most citedPUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting

2 citations · 3 across the 7 of their papers we have counts for

collaborators

11 papers

cs.CV2026

UniBRep: Learning Unified Geometry and Topology for Image-conditioned B-Rep Generation

Haiyang Ying, Allen Tu, Jiaye Wu +2

Generating a boundary representation (B-rep) conditioned on a single image requires faithful reconstruction of geometry, valid topology, and support for complex shapes. We present…

cs.CV2026

Flash-BoN: Instant Drafts for Inference-Time Scaling in Diffusion Models

Ruchit Rawal, Reza Shirkavand, Sayak Paul +5

Inference-time scaling for text-to-image generation has progressed from simple Best-of- (BoN) sampling to guided search methods that verify and steer candidate trajectories at i…

cs.CV2026

ChannelTok: Efficient Flexible-Length Vision Tokenization

Sukriti Paul, Arpit Bansal, Tom Goldstein

Leading flexible vision tokenizers achieve SOTA quality at an extreme cost, relying on parameter-heavy backbones and slow, multi-step generative decoders. We depart from this compl…

cs.CV2025

SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

Pranav Asthana, Alex Hanson, Allen Tu +3

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural…

cs.CV2025

TransFIRA: Transfer Learning for Face Image Recognizability Assessment

Allen Tu, Kartik Narayan, Joshua Gleason +4

Face recognition in unconstrained environments such as surveillance, video, and web imagery must contend with extreme variation in pose, blur, illumination, and occlusion, where co…

cs.CV2025

ARGUS: Hallucination and Omission Evaluation in Video-LLMs

Ruchit Rawal, Reza Shirkavand, Heng Huang +2

Video large language models have not yet been widely deployed, largely due to their tendency to hallucinate. Typical benchmarks for Video-LLMs rely simply on multiple-choice questi…

cs.GR2025

SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

Allen Tu, Haiyang Ying, Alex Hanson +3

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computati…

cs.LG2024

Efficient Fine-Tuning and Concept Suppression for Pruned Diffusion Models

Reza Shirkavand, Peiran Yu, Shangqian Gao +3

Recent advances in diffusion generative models have yielded remarkable progress. While the quality of generated content continues to improve, these models have grown considerably i…

cs.CV2024

Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Alex Hanson, Allen Tu, Geng Lin +3

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differe…

cs.CV2024★ 1 cited

From Pixels to Prose: A Large Dataset of Dense Image Captions

Vasu Singla, Kaiyu Yue, Sukriti Paul +7

Training large vision-language models requires extensive, high-quality image-text pairs. Existing web-scraped datasets, however, are noisy and lack detailed image descriptions. To…

cs.CV2024★ 2 cited

PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting

Alex Hanson, Allen Tu, Vasu Singla +3

Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based paramet…