activity
20232026
most citedSkill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games

1 citations · 1 across the 8 of their papers we have counts for

collaborators

9 papers

cs.CL2026

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds

Micaela Vaucher, Santiago Silveira, Santiago Góngora +1

Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while sy…

cs.CL2026

World-State Transformations for Neuro-symbolic Interactive Storytelling

Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1

Large Language Models (LLMs) have changed the possibilities of Interactive Storytelling systems that process free-text user input. However, as more of these systems are built, evid…

cs.CL2026

RETUYT-INCO at BEA 2026 Shared Task 2: Meta-prompting in Rubric-based Scoring for German

Ignacio Sastre, Ignacio Remersaro, Facundo Díaz +4

In this paper, we present the RETUYT-INCO participation at the BEA 2026 shared task "Rubric-based Short Answer Scoring for German". Our team participated in track 1 (Unseen answers…

cs.CL2025

RETUYT-INCO at BEA 2025 Shared Task: How Far Can Lightweight Models Go in AI-powered Tutor Evaluation?

Santiago Góngora, Ignacio Sastre, Santiago Robaina +3

In this paper, we present the RETUYT-INCO participation at the BEA 2025 shared task. Our participation was characterized by the decision of using relatively small models, with fewe…

cs.CL2025

A Platform for Generating Educational Activities to Teach English as a Second Language

Aiala Rosá, Santiago Góngora, Juan Pablo Filevich +4

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exerc…

cs.CL2025

PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games

Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to…

cs.CV2024

CVQA: Culturally-diverse Multilingual Visual Question Answering Benchmark

David Romero, Chenyang Lyu, Haryo Akbarianto Wibowo +73

Visual Question Answering (VQA) is an important task in multimodal AI, and it is often used to test the ability of vision-language models to understand and reason on knowledge pres…

cs.CL2023★ 1 cited

Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games

Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1

In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this wor…

cs.CL2023

Overview of GUA-SPA at IberLEF 2023: Guarani-Spanish Code Switching Analysis

Luis Chiruzzo, Marvin Agüero-Torales, Gustavo Giménez-Lugo +4

We present the first shared task for detecting and analyzing code-switching in Guarani and Spanish, GUA-SPA at IberLEF 2023. The challenge consisted of three tasks: identifying the…