activity
20232026
most citedSkill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games

1 citations · 1 across the 8 of their papers we have counts for

collaborators

9 papers

cs.CL2026

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds

Micaela Vaucher, Santiago Silveira, Santiago Góngora +1

Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while sy…

cs.CL2026

World-State Transformations for Neuro-symbolic Interactive Storytelling

Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1

Large Language Models (LLMs) have changed the possibilities of Interactive Storytelling systems that process free-text user input. However, as more of these systems are built, evid…

cs.CL2026

RETUYT-INCO at BEA 2026 Shared Task 2: Meta-prompting in Rubric-based Scoring for German

Ignacio Sastre, Ignacio Remersaro, Facundo Díaz +4

In this paper, we present the RETUYT-INCO participation at the BEA 2026 shared task "Rubric-based Short Answer Scoring for German". Our team participated in track 1 (Unseen answers…

cs.CL2025

RETUYT-INCO at BEA 2025 Shared Task: How Far Can Lightweight Models Go in AI-powered Tutor Evaluation?

Santiago Góngora, Ignacio Sastre, Santiago Robaina +3

In this paper, we present the RETUYT-INCO participation at the BEA 2025 shared task. Our participation was characterized by the decision of using relatively small models, with fewe…

cs.CL2025

A Platform for Generating Educational Activities to Teach English as a Second Language

Aiala Rosá, Santiago Góngora, Juan Pablo Filevich +4

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exerc…

cs.CL2025

PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games

Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez +1

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to…