4 citations · 4 across the 11 of their papers we have counts for
11 papers
EvolveNav: Proactive Preflection and Self-Evolving Memory for Zero-Shot Object Goal Navigation
Qi Chai, Wenhao Shen, Nanjie Yao +5
Zero-Shot Object-Goal Navigation (ZS-OGN) requires embodied agents to explore and locate target objects without any prior training. To this end, recent methods leverage foundation…
DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
Wenhao Shen, Ming Zhou, Hengyuan Zhang +3
Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are r…
Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos
Gangjian Zhang, Jian Shu, Sicheng Yu +3
This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject opti…
MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery
Nanjie Yao, Junlong Ren, Wenhao Shen +1
This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to loca…
MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
Nanjie Yao, Gangjian Zhang, Wenhao Shen +3
Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view s…
VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery
Wenhao Shen, Hao Wang, Wanqi Yin +5
Human mesh recovery (HMR) from a single RGB image is inherently ambiguous, as multiple 3D poses can correspond to the same 2D observation. Recent diffusion-based methods tackle thi…
SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction
Wenhao Shen, Gangjian Zhang, Jianfeng Zhang +4
Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limite…
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
Wenhao Shen, Wanqi Yin, Xiaofeng Yang +6
Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous p…
Unify3D: An Augmented Holistic End-to-end Monocular 3D Human Reconstruction via Anatomy Shaping and Twins Negotiating
Nanjie Yao, Gangjian Zhang, Wenhao Shen +2
Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically…
Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation
Zhoujie Fu, Jiacheng Wei, Wenhao Shen +5
In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos. Our method transfers the motion o…
3D Cartoon Face Generation with Controllable Expressions from a Single GAN Image
Hao Wang, Wenhao Shen, Guosheng Lin +2
In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also mani…