6 papers
AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
Yu Li, Menghan Xia, Gongye Liu +8
Despite being a pivotal frontier, interactive world modeling remains underexplored in terms of the versatile controllability required by practical scenarios. To bridge this gap, we…
Velocity-Space 3D Asset Editing
Hao Liu, Yuxuan Lin, Jingfeng Guo +4
Editing a 3D asset locally, modifying a target region while preserving the rest, is a fundamental requirement of native 3D editing. Existing methods enforce locality through mechan…
Step-DeepResearch Technical Report
Chen Hu, Haikuo Du, Heng Wang +64
As LLMs shift toward autonomous agents, Deep Research has emerged as a pivotal metric. However, existing academic benchmarks like BrowseComp often fail to meet real-world demands f…
AdaViewPlanner: Adapting Video Diffusion Models for Viewpoint Planning in 4D Scenes
Yu Li, Menghan Xia, Gongye Liu +7
Recent Text-to-Video (T2V) models have demonstrated powerful capability in visual simulation of real-world geometry and physical laws, indicating its potential as implicit world mo…
Zero-P-to-3: Zero-Shot Partial-View Images to 3D Object
Yuxuan Lin, Ruihang Chu, Zhenyu Chen +9
Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains u…
ProReflow: Progressive Reflow with Decomposed Velocity
Lei Ke, Haohang Xu, Xuefei Ning +7
Diffusion models have achieved significant progress in both image and video generation while still suffering from huge computation costs. As an effective solution, flow matching ai…