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cs.CV2026

DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion

Yuhan Ping, Yuan Liu, Xiaoxiao Long +6

In this paper, we introduce \textit{DecoRec}, a novel system designed to elevate single-view 2D images to a decomposed 3D scene mesh. Current methods for single-view scene reconstr…

cs.CV2026

SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors

Rui Xu, Wenyue Chen, Jiepeng Wang +7

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a sin…

cs.CV2026

GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control. Thus, we propo…

cs.CV2026

RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space

Zhisheng Huang, Jiahao Chen, Cheng Lin +10

Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…

cs.CV2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann +6

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…

cs.CV2026

PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Zhe Zhu, Le Wan, Rui Xu +6

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-wo…