Showing cs.CVShow all
3 papers · 1 filter
cs.CV2026
EffGS: Efficient and High-Fidelity Gaussian Splatting
Changbai Li, Shuo Yang, Yichen Yang +2
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to…
cs.CV2026
UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction
Changbai Li, Haodong Zhu, Hanlin Chen +6
While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges i…
cs.CV2025
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
Changbai Li, Haodong Zhu, Hanlin Chen +6
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, w…