4 papers
EffGS: Efficient and High-Fidelity Gaussian Splatting
Changbai Li, Shuo Yang, Yichen Yang +2
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to…
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
Changbai Li, Haodong Zhu, Hanlin Chen +6
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, w…
Hyperbolic Dual Feature Augmentation for Open-Environment
Peilin Yu, Yuwei Wu, Zhi Gao +3
Feature augmentation generates novel samples in the feature space, providing an effective way to enhance the generalization ability of learning algorithms with hyperbolic geometry.…
Improving Lens Flare Removal with General Purpose Pipeline and Multiple Light Sources Recovery
Yuyan Zhou, Dong Liang, Songcan Chen +3
When taking images against strong light sources, the resulting images often contain heterogeneous flare artifacts. These artifacts can importantly affect image visual quality and d…