9 citations · 11 across the 6 of their papers we have counts for
6 papers · 1 filter
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details
Zeqiang Lai, Yunfei Zhao, Haolin Liu +23
In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50
3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…
Unleashing Vecset Diffusion Model for Fast Shape Generation
Zeqiang Lai, Yunfei Zhao, Zibo Zhao +10
3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advanceme…
RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
Yifei Feng, Mingxin Yang, Shuhui Yang +6
Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significan…
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
Zebin He, Mingxin Yang, Shuhui Yang +8
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…