14 papers
Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs
Kai Li, Lutao Jiang, Zhenyang Li +10
Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room…
MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction
Dehao Hao, Kaiyi Zhang, Tanghui Jia +10
High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. E…
PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments
Zhenyang Li, Lutao Jiang, Yizhou Zhao +4
Reconstructing realistic, physically plausible garments from a single image remains a fundamental challenge. Template-free methods capture surface geometry but lack explicit sewing…
OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
Mingxian Lin, Shengju Qian, Yuqi Liu +9
Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per…
SAP: Segment Any 4K Panorama
Lutao Jiang, Zidong Cao, Weikai Chen +14
Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panor…
AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer
Lingting Zhu, Shengju Qian, Haidi Fan +6
The digital industry demands high-quality, diverse modular 3D assets, especially for user-generated content~(UGC). In this work, we introduce AssetFormer, an autoregressive Transfo…