activity
20232026
most citedReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model

2 citations · 2 across the 9 of their papers we have counts for

collaborators

12 papers

cs.CV2026

WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon

Haiyu Zhang, Wenqiang Sun, Tengfei Wang +5

Interactive world models require responding in real time to versatile controls and maintaining long-horizon consistency. However, modeling heterogeneous controls remains difficult,…

cs.CV2026

CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving

Yu Meng, Baining Zhao, Junta Wu +10

Real-world driving is inherently multi-agent, yet most existing driving world models generate observations from a single ego vehicle. Independently extending them to multiple vehic…

cs.CV2026

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Min Zhao, Hongzhou Zhu, Bokai Yan +13

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains…

cs.CV2025

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Wenqiang Sun, Haiyu Zhang, Haoyuan Wang +7

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off be…

cs.CV2025

From Virtual Games to Real-World Play

Wenqiang Sun, Fangyun Wei, Jinjing Zhao +5

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style v…

cs.GR2025

MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

Zilong Chen, Yikai Wang, Wenqiang Sun +3

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Ad…

cs.CV2024

DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion

Wenqiang Sun, Shuo Chen, Fangfu Liu +4

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins…

cs.CV2024★ 2 cited

ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model

Fangfu Liu, Wenqiang Sun, Hanyang Wang +5

Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great s…

cs.CV2024

Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction Models

Wenqiang Sun, Zhengyi Wang, Shuo Chen +4

Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progr…

cs.CV2024

Spatial-Aware Latent Initialization for Controllable Image Generation

Wenqiang Sun, Teng Li, Zehong Lin +1

Recently, text-to-image diffusion models have demonstrated impressive ability to generate high-quality images conditioned on the textual input. However, these models struggle to ac…

cs.LG2023

A Survey of What to Share in Federated Learning: Perspectives on Model Utility, Privacy Leakage, and Communication Efficiency

Jiawei Shao, Zijian Li, Wenqiang Sun +6

Federated learning (FL) has emerged as a secure paradigm for collaborative training among clients. Without data centralization, FL allows clients to share local information in a pr…

cs.CR2023

DABS: Data-Agnostic Backdoor attack at the Server in Federated Learning

Wenqiang Sun, Sen Li, Yuchang Sun +1

Federated learning (FL) attempts to train a global model by aggregating local models from distributed devices under the coordination of a central server. However, the existence of…