activity
20242026
most citedSimulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning

10 citations · 26 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CL2026

Toxicity in Twitch Chats: An LLM-Based Analysis Across Gaming Communities

Ronja Fuchs, Florian Rupp, Timo Bertram +2

Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxic…

cs.HC2025

Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception

Leonie Kallabis, Timo Bertram, Florian Rupp

The visual style of game elements considerably contributes to the overall experience. Aesthetics influence player appeal, while the abilities of game pieces define their in-game fu…

cs.LG2025

Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning

Florian Rupp, Kai Eckert

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this…

cs.LG2025★ 10 cited

Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning

Florian Rupp, Manuel Eberhardinger, Kai Eckert

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we f…

cs.AI2024

Unveiling the Decision-Making Process in Reinforcement Learning with Genetic Programming

Manuel Eberhardinger, Florian Rupp, Johannes Maucher +1

Despite tremendous progress, machine learning and deep learning still suffer from incomprehensible predictions. Incomprehensibility, however, is not an option for the use of (deep)…

cs.HC2024★ 4 cited

It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing

Florian Rupp, Alessandro Puddu, Christian Becker-Asano +1

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generatio…

cs.LG2024★ 5 cited

G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning

Florian Rupp, Kai Eckert

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation,…

cs.NE2024★ 7 cited

GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms

Florian Rupp, Kai Eckert

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even mino…