1 citations · 1 across the 6 of their papers we have counts for
6 papers
TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization
Wei Tan, Matias Turkulainen, Lauri Ilola +2
Real-time 3D Gaussian Splatting (3DGS) achieves high rendering quality, but standard rasterization still traverses a globally sorted tile stream that creates long per-tile ranges a…
Compressing AI Traffic: Standardized Neural Network Coding of Visual-Token Representations in Split Vision-Language Inference
Reza Heidari, Hamed R. Tavakoli, Juho Kannala
When the visual encoder and the language decoder of a vision-language model (VLM) run on different compute nodes, the intermediate visual-token embeddings become a communicated pay…
SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis
Yejun Zhang, Zihan Wang, Xu Ji +8
Generating photorealistic novel views from unposed images requires both 3D geometric understanding and the ability to synthesize unseen content. A natural strategy combines feed-fo…
PU: Progressive Precision Update For Efficient Model Distribution
Homayun Afrabandpey, Hamed Rezazadegan Tavakoli
Efficient model distribution is becoming increasingly critical in bandwidth-constrained environments. In this paper, we propose a simple yet effective approach called Progressive P…
Efficient NeRF Optimization -- Not All Samples Remain Equally Hard
Juuso Korhonen, Goutham Rangu, Hamed R. Tavakoli +1
We propose an application of online hard sample mining for efficient training of Neural Radiance Fields (NeRF). NeRF models produce state-of-the-art quality for many 3D reconstruct…
UEyes: An Eye-Tracking Dataset across User Interface Types
Yue Jiang, Luis A. Leiva, Paul R. B. Houssel +3
Different types of user interfaces differ significantly in the number of elements and how they are displayed. To examine how such differences affect the way users look at UIs, we c…