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20242026
most citedEfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation

1 citations · 1 across the 5 of their papers we have counts for

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5 papers

cs.CV2026

AIR: Amortized Image Reconstruction Framework for Self-Supervised Feed-Forward 2D Gaussian Splatting

Zhaojie Zeng, Yuesong Wang, Yawei Luo +1

2D Gaussian splatting provides an efficient explicit representation for image reconstruction, but existing methods still require costly per-image iterative optimization or rely on…

cs.CV2025

Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting

Zhaojie Zeng, Yuesong Wang, Chao Yang +2

Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneer…

cs.MM2025

EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR

Zihao Ding, Cheng-Tse Lee, Mufeng Zhu +4

3D Gaussian Splatting (3DGS) is an emerging media representation that reconstructs real-world 3D scenes in high fidelity, enabling 6-degrees-of-freedom (6-DoF) navigation in virtua…

cs.CV2025

Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting

Zhaojie Zeng, Yuesong Wang, Lili Ju +1

By adaptively controlling the density and generating more Gaussians in regions with high-frequency information, 3D Gaussian Splatting (3DGS) can better represent scene details. Fro…

cs.CV2024★ 1 cited

EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation

Wenkai Liu, Tao Guan, Bin Zhu +5

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceedi…