activity
20232026
most citedPgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning

5 citations · 5 across the 16 of their papers we have counts for

collaborators

16 papers

cs.LG2026

Multi-Axis Max@K Reinforcement Learning for Representative Diversity in Text-to-Image Generation

Ku Onoda, Paavo Parmas, Hiroki Furuta +4

Text-to-image (T2I) models can synthesize realistic, prompt-aligned images, yet samples generated for the same prompt often cover only a small subset of visually distinct modes. Th…

cs.LG2026

Do Coding Agents Deceive Us? Detecting and Preventing Cheating via Capped Evaluation with Randomized Tests

Thanawat Lodkaew, Johannes Ackermann, Soichiro Nishimori +3

A growing failure mode in agent evaluation and training is that models can achieve high evaluation scores by exploiting shortcuts instead of solving the intended task, producing de…

cs.LG2026

OrderGrad: Optimizing Beyond the Mean with Order-Statistic Policy Gradient Estimation

Paavo Parmas, Yongmin Kim, Kohsei Matsutani +5

Policy-gradient methods usually optimize expected return, but many real world applications care about distributional properties of returns: tail risk, outlier robustness, or best-o…

cs.LG2026

On Advantage Estimates for Max@K Policy Gradients

Shota Takashiro, Soichiro Nishimori, Paavo Parmas +6

Reinforcement learning with verifiable rewards is widely used for post-training reasoning models, but sparse outcome rewards make exploration difficult. A complementary approach is…

cs.AI2026

Retry Policy Gradients in Continuous Action Spaces

Soichiro Nishimori, Paavo Parmas

Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration wi…

cs.LG2026

Regret Analysis of Retry-Based Bandits

Bingkui Tong, Junpei Komiyama, Soichiro Nishimori +1

We provide the first regret analysis of ReMax in stochastic multi-armed bandits. Originally introduced for reinforcement learning, ReMax is motivated by the role of exploration whe…

cs.LG2026

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

Soichiro Nishimori, Paavo Parmas, Sotetsu Koyamada +4

In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce un…

cs.AI2026

Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX

Soichiro Nishimori, Shinri Okano, Keigo Habara +3

Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of chal…

cs.LG2026

Mitigating Reward Hacking in RLHF via Advantage Sign Robustness

Shinnosuke Ono, Johannes Ackermann, Soichiro Nishimori +2

Reward models (RMs) used in reinforcement learning from human feedback (RLHF) are vulnerable to reward hacking: as the policy maximizes a learned proxy reward, true quality plateau…

cs.LG2025

Recursive Reward Aggregation

Yuting Tang, Yivan Zhang, Johannes Ackermann +3

In reinforcement learning (RL), aligning agent behavior with specific objectives typically requires careful design of the reward function, which can be challenging when the desired…

cs.LG2025

On Symmetric Losses for Robust Policy Optimization with Noisy Preferences

Soichiro Nishimori, Yu-Jie Zhang, Thanawat Lodkaew +1

Optimizing policies based on human preferences is key to aligning language models with human intent. This work focuses on reward modeling, a core component in reinforcement learnin…

stat.ML2024

A Batch Sequential Halving Algorithm without Performance Degradation

Sotetsu Koyamada, Soichiro Nishimori, Shin Ishii

In this paper, we investigate the problem of pure exploration in the context of multi-armed bandits, with a specific focus on scenarios where arms are pulled in fixed-size batches.…

cs.LG2024

Offline Reinforcement Learning with Domain-Unlabeled Data

Soichiro Nishimori, Xin-Qiang Cai, Johannes Ackermann +1

Offline reinforcement learning (RL) is vital in areas where active data collection is expensive or infeasible, such as robotics or healthcare. In the real world, offline datasets o…

cs.LG2024

A Policy Gradient Primal-Dual Algorithm for Constrained MDPs with Uniform PAC Guarantees

Toshinori Kitamura, Tadashi Kozuno, Masahiro Kato +6

We study a primal-dual (PD) reinforcement learning (RL) algorithm for online constrained Markov decision processes (CMDPs). Despite its widespread practical use, the existing theor…

cs.AI2023

End-to-End Policy Gradient Method for POMDPs and Explainable Agents

Soichiro Nishimori, Sotetsu Koyamada, Shin Ishii

Real-world decision-making problems are often partially observable, and many can be formulated as a Partially Observable Markov Decision Process (POMDP). When we apply reinforcemen…

cs.AI2023★ 5 cited

Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning

Sotetsu Koyamada, Shinri Okano, Soichiro Nishimori +4

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and par…