6 papers
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
Wanhua Li, Yujie Zhao, Minghan Qin +4
In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images…
CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting
Karly Hou, Wanhua Li, Hanspeter Pfister
Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or v…
4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
Wanhua Li, Renping Zhou, Jiawei Zhou +5
Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grou…
Audio-Plane: Audio Factorization Plane Gaussian Splatting for Real-Time Talking Head Synthesis
Shuai Shen, Wanhua Li, Yunpeng Zhang +2
Talking head synthesis has emerged as a prominent research topic in computer graphics and multimedia, yet most existing methods often struggle to strike a balance between generatio…
SD-LoRA: Scalable Decoupled Low-Rank Adaptation for Class Incremental Learning
Yichen Wu, Hongming Piao, Long-Kai Huang +6
Continual Learning (CL) with foundation models has recently emerged as a promising paradigm to exploit abundant knowledge acquired during pre-training for tackling sequential tasks…
Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction
Jixuan Fan, Wanhua Li, Yifei Han +2
3D Gaussian Splatting has demonstrated notable success in large-scale scene reconstruction, but challenges persist due to high training memory consumption and storage overhead. Hyb…