13 citations · 13 across the 5 of their papers we have counts for
10 papers
LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing
Xinyu Wang, Chongbo Zhao, Fangneng Zhan +1
Streaming video editing has made rapid progress, yet practical deployment is still limited by two core issues: maintaining stable backgrounds and non-edited regions over time, and…
EasyVFX: Frequency-Driven Decoupling for Resource-Efficient VFX Generation
Yue Ma, Xu Ye, Qinghe Wang +9
Generating high-fidelity visual effects (VFX) typically demands massive datasets and prohibitive computational power due to the intricate coupling of spatial textures and temporal…
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan +8
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the genera…
Stream3D: Sequential Multi-View 3D Generation via Evidential Memory
Kaichen Zhou, Zeyang Bai, Xinhai Chang +3
View-conditioned 3D generators such as SAM 3D, TRELLIS, and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrive…
ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare
Freeman Cheng, Botao Ye, Xueting Li +3
Online novel view synthesis requires a model to reconstruct a scene causally from a stream of observations while keeping it renderable at every moment. We present ReCoSplat, an onl…
Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey
Jiahui Zhang, Yuelei Li, Anpei Chen +15
3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and di…