3 papers
cs.GR2026
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies
Chao Wang, Guangyao Ma, John Doublestein +10
Facial rigging - creating FACS-based blendshapes together with inner-mouth geometry (teeth, gums, and tongue) - remains a major bottleneck in 3D character production. Existing pipe…
cs.GR2024
Compressed Skinning for Facial Blendshapes
Ladislav Kavan, John Doublestein, Martin Prazak +2
We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that…
cs.GR2024
Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
Hsiao-yu Chen, Egor Larionov, Ladislav Kavan +4
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the…