3 papers
cs.GR2026
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies
Chao Wang, Guangyao Ma, John Doublestein +10
Facial rigging - creating FACS-based blendshapes together with inner-mouth geometry (teeth, gums, and tongue) - remains a major bottleneck in 3D character production. Existing pipe…
cs.GR2025
MHR: Momentum Human Rig
Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…
cs.GR2024
Compressed Skinning for Facial Blendshapes
Ladislav Kavan, John Doublestein, Martin Prazak +2
We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that…