activity
20242026
collaborators

5 papers

cs.HC2026

How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games

Siqi Yu, Shuai Liu, Yiqing Tian +1

This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies…

cs.AI2025

Artism: AI-Driven Dual-Engine System for Art Generation and Critique

Shuai Liu, Yiqing Tian, Yang Chen +1

This paper proposes a dual-engine AI architectural method designed to address the complex problem of exploring potential trajectories in the evolution of art. We present two interc…

cs.HC2025

Expertise elevates AI usage: experimental evidence comparing laypeople and professional artists

Thomas F. Eisenmann, Andres Karjus, Mar Canet Sola +3

Generative AI's novel capacities raise questions about the future role of human expertise: does AI level the playing field between professional artists and laypeople, or does exper…

cs.AI2025

Cultural Alien Sampler: Open-ended art generation balancing originality and coherence

Alejandro H. Artiles, Hiromu Yakura, Levin Brinkmann +6

In open-ended domains like art, autonomous agents must generate ideas that are both original and internally coherent, yet current Large Language Models (LLMs) either default to fam…

cs.AI2024

Alien Recombination: Exploring Concept Blends Beyond Human Cognitive Availability in Visual Art

Alejandro Hernandez, Levin Brinkmann, Ignacio Serna +6

While AI models have demonstrated remarkable capabilities in constrained domains like game strategy, their potential for genuine creativity in open-ended domains like art remains d…