4 papers
How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games
Siqi Yu, Shuai Liu, Yiqing Tian +1
This study employs a reflexive thematic analysis to systematically examine the design patterns of 48 first-person Virtual reality (VR) animal avatar games. The research identifies…
Artism: AI-Driven Dual-Engine System for Art Generation and Critique
Shuai Liu, Yiqing Tian, Yang Chen +1
This paper proposes a dual-engine AI architectural method designed to address the complex problem of exploring potential trajectories in the evolution of art. We present two interc…
Expertise elevates AI usage: experimental evidence comparing laypeople and professional artists
Thomas F. Eisenmann, Andres Karjus, Mar Canet Sola +3
Generative AI's novel capacities raise questions about the future role of human expertise: does AI level the playing field between professional artists and laypeople, or does exper…
Cultural Alien Sampler: Open-ended art generation balancing originality and coherence
Alejandro H. Artiles, Hiromu Yakura, Levin Brinkmann +6
In open-ended domains like art, autonomous agents must generate ideas that are both original and internally coherent, yet current Large Language Models (LLMs) either default to fam…