1 citations · 1 across the 2 of their papers we have counts for
4 papers
UltrasonicSpheres: Localized, Multi-Channel Sound Spheres Using Off-the-Shelf Speakers and Earables
Michael Küttner, Valeria Zitz, Kathrin Gerling +2
We present a demo of UltrasonicSpheres, a novel system for location-specific audio delivery using wearable earphones that decode ultrasonic signals into audible sound. Unlike conve…
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People
Timo Brogle, Andrej Vladimirovic Ermoshkin, Konstantin Vakhutinskiy +5
Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore…
An Investigation of the Test-Retest Reliability of the miniPXI
Aqeel Haider, Günter Wallner, Kathrin Gerling +1
Repeated measurements of player experience are crucial in games user research, assessing how different designs evolve over time. However, this necessitates lightweight measurement…
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp +3
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engage…