activity
20232026
most cited3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

60 citations · 72 across the 15 of their papers we have counts for

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14 papers · 1 filter

cs.CV2026

Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction

Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7

Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…

cs.CV2026

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…

cs.CV2026

ArtiMo: Agent-Driven Articulated Mesh Animation

Chunyu Zou, Peng Dai, Yi-Hua Huang +4

Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving instruction fidelity. Due to th…

cs.CV2026

Geometry-Instructed Video Editing

Chirui Chang, Xiaoyang Lyu, Yi-Hua Huang +7

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet…

cs.CV2026

OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

Mingxian Lin, Shengju Qian, Yuqi Liu +9

Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per…

cs.CV2026

Stabilizing Streaming Video Geometry via Dynamic Feature Normalization

Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5

Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…