activity
20232026
most citedSelf-supervised Learning of Latent Space Dynamics

3 citations · 4 across the 5 of their papers we have counts for

collaborators

8 papers

cs.GR2026

Neuroll: Real-Time Neural Strand-Based Hair Simulation via Simulator-in-the-Loop Unrolling

Gene Wei-Chin Lin, Jessica Jia-En Lee, Yu Ju +3

Time integration has been the cornerstone of physics-based animation that enables the simulation of complex interactions between rigid and deformable objects, including the motion…

cs.GR2026

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade +8

Recent advances in cloth simulation have led to accurate garment physics, but the methods are computationally expensive for real-time applications. In contrast, Linear Blend Skinni…

cs.GR2026

PhySkin: Physics-based Bone-driven Neural Garment Simulation

Astitva Srivastava, Hsiao-yu Chen, Ryan Goldade +7

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses signific…

cs.GR2025★ 3 cited

Self-supervised Learning of Latent Space Dynamics

Yue Li, Gene Wei-Chin Lin, Egor Larionov +7

Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computation…

cs.GR2025

Neuralocks: Real-Time Dynamic Neural Hair Simulation

Gene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen +2

Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as b…

cs.GR2025

SkinCells: Sparse Skinning using Voronoi Cells

Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6

For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…

cs.GR2025

PGC: Physics-Based Gaussian Cloth from a Single Pose

Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban +9

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need f…

cs.GR2023★ 1 cited

PhysGraph: Physics-Based Integration Using Graph Neural Networks

Oshri Halimi, Egor Larionov, Zohar Barzelay +2

Physics-based simulation of mesh based domains remains a challenging task. State-of-the-art techniques can produce realistic results but require expert knowledge. A major bottlenec…