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cs.CV2024
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu +6
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and ef…
cs.CV2024
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization
Jinbo Wu, Xing Liu, Chenming Wu +7
This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optima…
cs.CV2024★ 1 cited
GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
Xinqi Liu, Chenming Wu, Jialun Liu +6
In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intrica…